The PlayStation 4 had no shortage of critically acclaimed exclusives. These ranged from new IPs likeHorizon: Zero Dawnto games based on established franchises likeMarvel’s Spider-Man.Death Stranding, after its initial reveal in 2016, was poised to rank among these heavy hitters as it was helmed by famous game directorHideo Kojima. While the game was a success, it is more divisive among Sony’s illustrious first-party offerings, something the recentDeath Stranding: Director’s Cuthas attempted to remedy.

This updated version of the game hits the scene two years after the original, and with it comes a series of changes to the core experience. Many of these include graphical improvements to take advantage of the PS5’s impressive hardware, as well as bonus content for players to enjoy. But many of these new features inDeath Stranding: Director’s Cutseem to be directly addressing many of the common criticisms aimed at the original release, namely improvements to navigation and traversal.

death stranding directors bike

RELATED:Death Stranding: 8 Things You Didn’t Know About Amelie

New Buildable Structures

Death Strandingis a game about navigating dangerous and rough terrain in the most efficient way. While patient players slowly acquire the tools to build roadways and other structures to assist with getting over these obstacles, others may not have been as willing to put up with the grind. It can take some time to obtain said structures, with the often gruesome treks across harsh terrain proving to be a large undertaking. Because of this, many may have given up just afew hours intoDeath Stranding.

WhileDeath Stranding: Director’s Cutstill retains that challenge and demands players be patient, it has included more options for ways to make these trips easier. Most notable is the ability to build what is essentially a giant cannon that will launch players across miles of terrain. This, among other things, is a welcome change to help ease some of the uphill difficulty curve present in the original release.

Death-Stranding-Directors-Cut-Buddy-Bot

Buddy Bots

Buddy Bots (or Delivery Bots) aren’t technically a new feature, as they were a feature in the 2019 release ofDeath Stranding. Basically helpful robot assistants no different than Pixar’sWall-E, Buddy Bots will help carry different goods to–and-from locations across the game map. The main difference inDeath Stranding: Director’s Cutis that theseBuddy Botsnow have a new mode to make travelling across endless terrain more simplified.

For those who don’t feel like making the trip themselves, walking across barren wastelands inDeath Stranding’s vast open world, Buddy Bot can now help. The player can transform Buddy Bot so it turns into a pair of robotic legs, and from there, sit atop the legs and set it to autopilot. The legs will then carry the player to a destination, freeing them to make a snack or take a bathroom break.

Sam Bridges walking on hill top

Changes to Gear and Equipment

Much of thesuccess inDeath Strandingis predicated on how strategic players can be with resource management. This is in relation to both how many delivery items they bring along, as will as choosing the most appropriate gear for each mission. This can sometimes be a big ordeal, with it not always being clear exactly what would have been the best loadout. While this is inherently part of the challenge, it may be enough to deter some players.

Added tweaks have been made to this that will assist players before theymake mistakes inDeath Stranding: Director’s Cut. Perhaps the most helpful new addition is a stabilizer function, which can be added to the backpack so players keep their balance better, saving them from falling as frequently. On top of this, the stabilizer can allow players to glide across great distances or down steep cliffs and mountains.