Jamie is one ofthe fresh names inStreet Fighter 6who comes with a unique resource meter: The Drink Level. This tricky mid-range fighter gets a buff every time he sips from the Ki-inducing drink in his flask, enhancing his power and technique.

But as his archetype suggests,playing Jamie is going to be trickyfor most players, especially because some of his moves’ effects change with each buff. This guide, therefore, helpsStreet Fighter 6fans get their heads around Jamie’s unpredictable moveset, master his combos, and learn how to farm wins with him like a pro.

image showing the drink level of jamie in street fighter 6.

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Jamie’s Drink Level Explained

TheDrink Level is Jamie’s individual resourcethat buffs his Special and Unique Moves while giving him new abilities. Whenever he drinks his Ki-unleashing potion, Jamie’s moveset becomes stronger and gets extended. But he can also perform his Super Art Level 2 to max out his Drink Level for a short period.

Strategies for Jamie

As a tricky mind-range fighter, Jamie must prioritizeseizure and control. The ideal strategy for him is locking the opponent in a corner, manipulating their counters, and bullying them with high and low mix-ups.

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Jamie’s Move List

Common moves excluded,Jamie’s moveset has 23 commands. Of these, eight are activated by his Drink Gauge, leaving him with only 15 basic moves to start with.

6KK

Jamie winning pose

6HK,HK,P

6MK

super arts of jamie in street fighter 6.

4HK

6HK

Jamie in World Tour

6MK,MK,P

4HP,HP,HK

street-fighter-world-tour-chapter-8-1-jamie

6HK,4HK,P

5 or 6LP,LK

JP in the character roster in Street Fighter 6

4LP,LK

Throw

Jamie’s eight Drink-exclusive moves are Luminous Dive Kick (DL1), Bitter Strikes (DL1), Bakkai (DL2), Full Moon Kick (DL2), Tenshin (DL3), Intoxicated Assault (DL3), Swagger Hermit Punch (DL4), and Ransui Haze (DL4).

Best Combos for Jamie

Considering his Drink Guage reliability, Jamie must follow thecharge, push, follow-up orderfor his combos. For the highest damage, therefore, he will need to drink, break the enemy’s stance, and land chained attacks.

Classic Controls

Modern Controls

Crouching light punch + crouching light punch + quarter-circle forward light punch + forward kick + forward kick

Down light + down light + neutral Special, Special, Special

Combiningtwo crouching light punches with Freeflow Kicksresults in a risk-free swig combo. This is the ideal move against pushy opponents who don’t leave Jamie enough room to drink. The only downside to this move is that it’s punishable and has an on-block frame disadvantage.

Light punch + light kick + medium punch + quarter-circle forward medium punch + forward punch + forward punch

Light + light + medium + neutral Special, Special, Special

Light punch, light kick, medium punch into Freeflow Strikes is an ideal pushback combination. With this move, players get to push the opponent far enough so that Jamie has enough ground andframe advantage to swig at least once.

Quarter-circle back punch + forward punch + double quarter-circle forward punch (Getsuga Saiho)

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Executing the Swagger Hermit Punch into Getsuga Saiho combo can be challenging due to its specific requirements. Firstly, Jamie needs to have reached Drink Level 4. Additionally, the Swagger Hermit Punch must result in a wall-slam instead of pushback. However, once all requirements are met, this potent combination can causesubstantial damage with little effort.

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Tips for Winning with Jamie

Without his Drink Levels, Jamie is susceptible to punishments. Therefore, players mustprioritize getting his buffs before engaging in heavy combat. Before that, however, there are advised to poke and check the enemy, looking for gaps to drink.

Use Super Art 2 as a Comeback Move

Jamie’s secondSuper Art, The Devil’s Song, is aDrink Level booster that gives him 4 swigs. Utilize this move when the opponent is preventing drinking or interrupts it with projectiles. However, note that The Devil’s Song is a temporary effect and inflicts 5% less damage than actual swig buffs.

Dodge Projectiles with Luminous Dive Kick

While Jamie has no anti-fireball move, hisLuminous Dive Kick is a reliable counter for projectiles. The only catch is that it activates on Drink Level 1 and is on-block punishable.

Drink to Refill the Drive Gauge

On Drink Level 4,every swig refills Jamie’sDrive Gaugefaster. This allows for more Overdrive moves while reducing the cost of Drive Rush cancels.

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Pros and Cons of Playing as Jamie

Although Jamie may not rank highly inStreet Fighter 6’s tier list, he is a skilled mid-range trickster withunpredictable damage and challenging chained attacks. It’s unlikely that he will surpass the top characters, but he can certainly hold his own in battle. Despite all that, Jamie’s gameplay presents some notable obstacles, including vulnerability against long-range attackers and limited damage output unless Drink Levels are sufficient.

Cons

How to Counter Jamie

To counter Jamie, players will need tostop him from drinking. There are two ways to accomplish this: (1) Utilize long-rangecharacters such as JP and Dhalsimto pelt him with projectiles, or (2) engage in close combat and use grappling techniques with characters such as Manon to interrupt his swigs.

Street Fighter 6is available now for PS4, PS5, Xbox Series X|S, and PC.