WhileCall Of Duty: Warzonemight look like a pretty simplebattle royaleat first glance, the deeper you look, the more intricacies you’re going to notice. There is a ton of complexity in the Warzone, and much of it comes down to the loadouts. How you set up yourweaponsis critical, but it’s just as critical to decide which perks to run with.
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To help you figure out which perks are going to be a boon and which you’re going to want to boo (sorry), let’s take a look at each:
18TUNE UP
The first in the Perk 3 slot, this perk reduces revive time by 25%. It really isn’t going to make a huge difference in most situations; when it does happen to make a difference, it’ll be a lifesaver (literally), but it usually isn’t going to come into play.
17TRACKER
This perk allows you to see enemy footprints for a short while, as well as let you see enemy death locations and even hide the death location of enemies you kill. This can help you track down an opponent you may have lost track of, but most of the time, this isn’t going to be all that great.
16QUICK FIX
This perk starts health regeneration immediately upon killing an enemy. Since your health bar is only half of your actual health inWarzone, when considering armor, this perk really isn’t going to be make-or-break.
15SCAVENGER
Scavenger allows you to resupply ammo from dead players. This is mostly going to come into effect in the early game when ammo is likely in short supply.
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By the time you’ve gotten your loot and/or your loadout, you probably in pretty good shape, ammo-wise, and won’t necessarily need this.
14DOUBLE TIME
This perk doubles the duration of Tactical Sprint and also increases crouch movement speed by 30%. This really isn’t going to make a very big difference in Warzone; sometimes that extra Tactical Sprint time will get you into cover before you get put down, but more often than not, the perk isn’t going to come into any important play.
13KILL CHAIN
This perk is going to increase your chances of finding killstreaks in supply boxes. It’s still definitely not going to be a surefire thing; they’ll still be few and far between. But that little bit of an extra chance is nice, isn’t it?
12E.O.D.
This perk allows you to take reduced damage from non-killstreak fire and explosives. It can be a pretty nice perk for Warzone, though it isn’t going to be as much of a benefit here as it is in normal multiplayer. As long as you have armor, claymores and proximity mines aren’t going to one-shot you here. But, those times it does save your life, it’s going to feel pretty nice.
11RESTOCK
This perk starts out the Perk 2 slot options and allows you to recharge equipment over 50 seconds. This can actually be pretty nice depending on which equipment you have and the situation you find yourself in; that equipment can go a long way in winning a tough fight.
10HIGH ALERT
This perk makes your vision pulse when enemies that you aren’t looking at happen to look at you. This can go a long way in avoiding those sniper shots that you don’t see coming, but it’s hard to justify this perk over so many others in the 2nd slot.
9SPOTTER
This perk allows you to see field upgrades, killstreaks, and enemy equipment through walls. It also allows you to hack enemy claymores, C4, proximity mines, and trophy systems. This is mostly going to be used to make sure you don’t accidentally stray into a claymore or proximity mine, and it can be really useful in that regard.







