Summary

Details about Respawn’s canceledStar Warsvideo game have emerged, as its first-person shooter gameplay would have seemingly provided players with an action-packed linear experience in the role of a Mandalorian bounty hunter. Though Respawn’s foray into the Galaxy Far Far Away has been throughJedi: Fallen OrderandSurvivor, two critically acclaimedStar Warstitles, Respawn’s rise to fame came throughTitanfall, a first-person shooter franchise published by Electronic Arts. Widely praised for its fun gameplay, it made sense that Respawn would eventually tackle aStar Warsfirst-person shooter, which is why the project’s cancelation came as a shock to the gaming community as a whole.

Amid a sea of layoffs and cutbacks, Electronic Arts made the decision tocancel Respawn’sStar Warsfirst-person shooter, publicly revealing the decision on February 28. The remaining team members at Respawn are expected to be moved toApex Legends, as well as the third entry in theStar Wars: Jedifranchise. While this could mean good news for fans of Cal Kestis and the Mantis crew, it unfortunately comes at the cost of anotherStar Warstitle.

star-wars-lucas-films-series-movie

Reported by Tom Henderson via Insider Gaming, Respawn’s canceledStar Warsgame would have featured linear gameplay revolving around taking bounties, outsmarting the Galactic Empire, and working as a Mandalorian mercenary. Given the excitement aboutThe Mandalorianand its upcoming movie, having the protagonist be a part of the same warrior culture as Din Djarin would likely have enticed manyStar Warsfans to give the video game a try. However, Respawn extended this choice into gameplay as well, which would have featured the use of the iconic Mandalorian jetpack to enable vertical dashing, horizontal boosting, and even played a role in enemy takedown sequences.

As a Mandalorian, the players would have had access to The Den, their own hub in-between missions that would have allowed them to choose their weapon loadout, upgrade their armor, and interact with the galaxy map. Unlike themore open world inJedi: Survivor, Respawn would have focused on linear missions in its canceledStar Warstitle. The majority of the enemies would have been Imperial stormtroopers of varied archetypes. However, on top of the regular rank and file, the game was also expected to feature boss enemies such as AT-STs, and even rival bounty hunters chasing the same target.

Though Respawn’s canceledStar Warsproject was in early development, a vertical slice of the game existed in a polished state, and it was expected to release for PC, Xbox Series X/S, and PS5. Ultimately, its concepts will likely remain unused for quite some time, as a majority ofStar Warsfans believe that thethird game in theStar Wars: Jedisagawill likely be Respawn’s last outing in the Galaxy Far Far Away. Given its recent financial moves, it would appear that Electronic Arts is more interested in consolidating its existing franchises over investing in licensing other IPs.