If there is any developer that knows the dangers and risks of getting games published, it isRare. The studio fell into a well of canceled games and bad releases in the mid 2000s. This fall came from towering heights, with the developer once thought of as a giant of games development. Despite a storied past,Rarecurrently enjoys an interesting place in the games industry.

The ex-Nintendo darling had swathes of canceled titles, with examples likeDinosaur Planetrecently leaked online, but this is not the first time this has happened recently. A leaked remaster ofGoldenEye, also canceled, made its way online in early February 2021. One question haunts Rare’s history: Why do publishers cancel so many of the studio’s titles so consistently?

xbox franchises on xbox series x

RELATED:How Dinosaur Planet Became Star Fox Adventures

This is a topic hotly debated by fans, and even Rare developers do not always know. Former employees did not knowwhy Nintendo canceled theGoldenEyeremake, adding to the many Rare games shot down by executives at the last moment. Despite a pattern of canceled or disregarded games, the company is not a failure by any means. If Rare still produces incredibly successful games, why does it suffer canceled games so often?Sea of Thieves’had its biggest month ever in January2021, three years after its official release, showcasing how the company may have broken from this history.

Nintendo’s Canceled Rare Ware

The first character in the story of Rare’s often-canceled products is the giant of Japanese games itself: Nintendo. The company’s first interaction with Rare was after the studio claimed to have reverse engineered the Famicom console. Nintendo claimed that this was impossible, but Rare’s reverse engineering impressed the Famicom creator. As such, Nintendo gave the studio an unlimited budget to develop as many games for the Famicom console as possible.

This is where Nintendo and Rare’s near decade together began, all the way back in 1993. Throughout this period, the two collaborated on numerous products and intellectual properties. Among these wereDonkey Kong Country, Diddy Kong Racing(one of thebest Nintendo 64 racing games ever),Battletoads, Banjo-Kazooie, Perfect Dark, GoldenEye 007,andStar Fox Adventuresto name but a few. Critics and fans alike loved Rare’s Nintendo games, but the studio’s time at Nintendo was not without its cancellations.

microsoft logo black

A trend among the canceled Nintendo titles from Rare was a lack of trust in original IPs from the studio. A perfect example of this was the infamousConker’s Bad Fur Day,as the originalConkerprototype was a cutesy 3D cartoonish platformer like Rare’s other classics. Unfortunately, despite positive reviews from beta testers, some remarked on the similarity between the originalConkerconcept andBanjo Kazooie. In fear of repeating old content, Rare canceled the original game, retooling it into the much malignedConker’s Bad Fur Day. The same trend is obvious in the recentDinosaur Planetdemo - a perfectly well-made game morphed and changed to use established characters rather than allowing Rare to experiment with new characters in new forms.

RELATED:Why This Unreleased N64 Rare Game Looked Very Ambitious

Microsoft and Rare: Deals, Dreams, and Departures

In 2002, Microsoft paid $375 million for Rare. As a result, Rare’s ongoing projects with Nintendo very rapidly came to a thudding halt. These titles either stopped production instantly or became another footnote in the widely expanding catalogue ofcanceled Rare games. The developer’s stint at Microsoft included many attempts to revive old IPs that Rare had managed to keep some hold of.

Included in the games tossed to the wayside as a result of the Microsoft acquisition areDonkey Kong GameCube, a Banjo-Kazooiesequel and another interesting DK game:Donkey Kong Coconut Crackers. This last title was going to be aDonkey Kongthemed puzzle game for the Game Boy Advance, but the rights to useDKwere rescinded after the Microsoft merger. After this cancellation, the title eventually released in 2004, withTHQpublishing, as “It’s Mr. Pants.: The game came out to generally positive reviews, but it lost that name brand recognition that might have come from a Nintendo character.

Rare Replay front cover with a variety of gaming characters

Throughout this period, Rare saw its original founders and many other central figures leave the company as part of the time at Microsoft. This was not a huge surprise, as the studio was relegated to creating a lot ofXbox LiveArcade titles. Unfortunately, Rare’s first game as part of Microsoft was the commercial failureGrabbed By The Ghoulies. It seems that a result of this failure with an original intellectual property spurred later cancellations of Rare titles.

These canceled Microsoft titles include aMonster Hunterstyle title where players would fight huge bosses. This game was part of Rare’s work with the Xbox Live Arcade - the adventure would use Xbox avatars as player characters in a setting evocative ofShadow Of The Colossus.

A Rare Success Story

Even ex-developers that worked with Rare faced similar cancelling concerns.Yooka-Layleeis a passion project from several ex-Rare employees who banded together to create a game evoking the feel of the studio’s bygone classics. For several years, development updates ceased entirely, until the team eventually rallied under the name Playtonic Games. TheYooka-Layleedeveloper now plans on heading its own indie game publishing label.

Thankfully, this spirit of Rare’s canceled games might still live on in Playtonic’s indie publishing. The original company’s concerns might have radically shifted, but both the new, Microsoft-era Rare and some of its old game design concerns can coexist. Hopefully, both studios will not be worrying about game cancellations in future, as it does seem Rare has broken away from this canceled game curse.